![]() ![]() ![]() Then, if you appear inside a mountain, a statue appears at the starting position, but you're still Buried Alive unless you can teleport again immediately (bearing in mind that being entombed this way tends to impair one's ability to speak, move, or indeed think clearly.) In this case, any living being who is teleported into will be horribly eviscerated, while the one doing the teleporting may be merely psychologically traumatized. The usual aversion is Swap Teleportation. This can be handwaved by stating that the teleporter is capable of displacing gases, liquids, and minuscule solids therein, or by the fact that compared to about every other substance humans normally deal with, air is very thin stuff. In the cases where this is harmful to the teleporter, the dangers of teleporting into a space currently occupied by air and dust are usually ignored. This is also known as interpenetration, especially when there is no exploding involved. Whoever is the last one to arrive, survives. It's called the "last one standing" rule. But the hitboxes lining up could cause a lot of trouble, so usually what happens is the person who was there first dies, and the person teleporting in is perfectly fine. The term comes from early First-Person Shooter Video Games, where it is possible to teleport or respawn in the same space as another player. If you teleport into someone else, or someone else teleports into you. Powers like teleportation can be very dangerous if you don't look where you're going. ![]()
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